Learning is an instructional method that engages students in reading, writing, problem-solving, discussion which promotes analysis, synthesis and evaluation of school content as well as real-world experiences. The traditional views of teaching and learning is that students were told information to understand and memorize it which were then tested on that information.
Involvement of students, also called as active learning in education, whereas, plays an important role much more than imagination. It requires them to take risks and try learning strategies that they have no prior experience with. This process creates the opportunity for deeper learning; however, student resistance to this type of learning is often high. Students learn how to learn and be confident to deal with challenges they come across.
An old adage states: "Tell me and I forget, show me and I remember, involve me and I understand." Inquiry-based pedagogy is one such approach that involves the children in learning. Inquiry implies involvement that leads to understanding. Furthermore, involvement in learning implies possessing skills and attitudes that permit you to seek resolutions to questions and issues while you construct new knowledge. "Inquiry" is defined as "a seeking for truth, information, or knowledge, seeking information by questioning."
Flipping the classroom is a “pedagogy-first” approach to teaching. This approach creates a learning environment that provides students with a variety of means to study basic knowledge content as part of the pre-class- meeting homework, so teachers can use class time more effectively for hands-on activities to practice, apply and demonstrate mastery of the content learned from the pre-class requirements. A flipped classroom can allow instructors to become guides on the side and facilitators of learning.
Technology can also deepen student learning by supporting instructional objectives. The advancements in the methods and tools of technology can be used to solve any problems. It includes all kinds of tools from low-tech pencil, paper, and chalkboard, to the use of presentation software, or high-tech tablets, online collaboration and conferencing tools, and more. The newest technologies allow us to try things in physical and virtual classrooms that were not possible before. This way students get engaged enthusiastically in the learning.